Jeff Wayne's The War Of the Worlds (1998)
- IBM PC
Game used software 3D rendering of the models, before hardware 3D became available on Windows. The rendering part of the game was written in 80x86 assembler, while the main game was written in C++.
Involvement - Studio Manager, Team Lead & Lead Developer
Managed the London Studio of Rage Software. Trained the other developers in C++ and redesigned the game using object oriented techniques. Created a Windows-like UI system for games for the UI as well as the sound system and integration of the cut-scene videos. Note: I am not listed in the credits, thanks to the artist I replaced as studio manager, but I am visible as the South Park style Death figure in the "English Rose" credit screen. I was give 18 months to "get the game out the door", which would have been difficult, but we managed it in a about 20 months and I received a £10k bonus for my efforts.